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 National Guard HandBook

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Adrian
Excecutive Admin
Excecutive Admin
Adrian


Posts : 37
Join date : 2012-01-28
Age : 26
Location : Macedonia

National Guard HandBook Empty
PostSubject: National Guard HandBook   National Guard HandBook Icon_minitimeMon Jan 30, 2012 10:17 am

National Guard
Official HandBook


Table of Contents:
1. Introduction
2. To the Applicants
3. Basic Information
4. Advanced Information
5. Vehicle Information
6. Radio Dispatch
7. Chain of Command
8. Radio Codes
9. Ranks and Divisions
10. Legal Terms & Information



1. Introduction


This handbook contains information on the National Guard of San Andreas. It is aimed not only at the public, but also towards our staff as a guide for common practice and code of conduct.

To the public
Dear Citizens of San Andreas,
The National Guard has a mission to fill, and that mission is to protect the state of San Andreas from dangerous criminals by keeping them locked up in prison. With your best interests at heart and a powerful group of Soldiers, we will achieve this.

2. To the Applicants


If you have decided to try your luck and applied for the National Guard, continue reading. Once you have posted an application the National Guard Recruitment Personal will review your application and inform you about its status.

Accepted You will proceed to the next step of the application process, an interview on Ventrilo. You will be asked different basics questions, and if you pass, proceed to the third and final step. You will be tested by Training Personal to see if your shooting ability and RP skills are decent. If you pass this test you will be invited to the National Guard.

Pending If your application has been set to pending it means that we are not sure and will decide within 3 days about the final status of the application.

Denied If your application has been denied than you are free to apply again after one week.

Permanently Denied If your application have been Perm. Denied than you may never apply for the National Guard again.

Please remember:

* The National Guard isn't a group of trigger-happy people who shoot on sight.
* We are not here to mess around, the National Guard is an elite force.
* We do not condone any corrupt activities, anybody who is found to be conducting with such activities will be fired!

3. Basic Information


What we do: The National Guard is a strong group of men and women who work in Fort DeMorgan, a high security prison for the dangerous criminals of San Andreas. Although we do not normally enter cities, nor do we arrest, we are occasionally called in for special situations, like catching heavily armed criminals or assisting with SWAT situations, and even terrorist threats.

4. Advanced Information


Firstly, and most importantly, make sure you go to the locker room at DeMorgan and go on duty.((/NG)) and on duty, and then do it again and get your weapons from the armory section of the menu.

Badge

Code:
/badge


You can Go on duty or off duty anywhere by this command to put your badge on or off. But always wear your badge when a senior is near you or junior too to know your duty.

Radio Chat

Code:
/r(adio) <message>


This is used to speak with the other members of the NG. This is meant to stay IC as often as possible.

Department Chat

Code:
/d(epartment) <message>


Similar to the /r command, this is used to not only communicate with fellow NG officers, but also communicate with members of the other factions (FBI, FDSA, and LSPD). Just like the radio chat, this is meant to stay IC, but the difference between /d and /r chat is that there will be no OOC chat in /d. If a high command or admin notices you speak OOC in /d then you may get in serious trouble.

Megaphone

Code:
/m(egaphone) <message>


The megaphone allows you to instruct citizens from a farther distance than /s. The megaphone can only be used in government vehicles. Binds for megaphones are allowed, but are to be kept to no longer than two lines in order to avoid spam and irritation.

Wanted List

Code:
/wanted


The wanted list shows the current wanted suspects. It will display their name along with how many warrants they have.

Mobile Data Computer

Code:
/mdc


The Mobile Data Computer will list a suspects crimes (though, for the most part, unfortunately, this is not the case). This should be used after you have received a suspects identification. * Generally not to be used by the NG. Even you can see who,s online in other agencies and find BOLO,s.

Suspect System

Code:
/su(spect) <name/ID> <crime>


This command is never to be abused. The suspecting system allows you to place warrants for committing crimes on a suspect, so that you can subsequently have them arrested. You are NOT allowed, at any point in time, to place metagamed warrants on anyone. If you are caught doing so, you risk major infraction strikes and possible suspension time. * Generally not to be used by the NG

When suspecting a person, ensure that you have some form of identification from that person. For the most part, the person will show you their license, however, this is not always the case. If they refuse to show you any form of identification, you are allowed to RP some way of finding out their name and information (fingerprint scan, DNA test, etc.).

Tickets

Code:
/ticket <name/ID> <price> <crime>


This is how you can ticket individuals for smaller crimes. Generally, you should only ticket suspects if they've only committed one crime, or otherwise, a series of small crimes. Prices should stay low, never exceeding $10,000. Also, please keep in mind that you do need the suspects name before you are allowed to ticket them. * Generally not to be used by the NG

Deliver

Code:
/deliver <name/ID> & /ndeliver <name/ID>


You can deliver suspects if they are the Most Wanted and are at the plane with a star in the Los Santos Airport, however that should be left to the LSPD and FBI.
N-Delivering suspects will automatically put them into DeMorgan for half an hour, you should completely RP the delivering and have them down near the cells entrance or in the cells already. It can be used anywhere, however if anybody starts imprisoning people randomly they will be fired from the National Guard and poisoned themselves for abuse.

Frisking

Code:
/frisk <name/ID>


Frisking suspects allows you to view what items they have on them. Such items that may come up include: Crack, Materials, and Weapons (MP5, Desert Eagle, etc.). When frisking someone, always put on a pair of gloves prior to using the command. It is imperative that you do so.

Taking Items

Code:
/take <item name> <name/ID>


Taking items from a suspect can be quite useful, but should seldom be used. You have to be at least the rank of officer to take items. The only time you can EVER take items is weapons during an arrest. NEVER TAKE MATERIALS OR LICENSES. Doing so will likely get you demoted or fired. If someone is creating guns in jail from materials, inform a sergeant or above over radio chat about it.

Tazer

Code:
/tazer


The tazer is probably your most important tool as a Soldier. This should never be abused. When using the tazer, it tazes the closest person to you for a total of eight seconds. Keep in mind, you cannot taze other people in the LSPD, FBI or NG. The golden rule about the tazer is that if the suspect has a gun out AT ALL, the tazer is off-limits. This is to avoid any possible rushtazing situations. Also, prior to tazing someone, please use something along the lines of /me pulls out a stungun and aims it at the suspect. This is to ensure that the taze was properly RPed.

Cuffing Suspects

Code:
/cuff <name/ID>


Cuffing suspects allows you to put them in your custody. You can only cuff a suspect if they've either been tazed or if they have their hands up (using the /handset command). Cuffs do break after four minutes of initially being cuffed, so keep a watch on your time.

Detaining Suspects

Code:
/detain <name/ID> <seat id>


Detaining suspects allows you to place them in your car. To RP a detain correctly, position your car so that the suspect is next to the door that you will be detaining them to, otherwise, a simple /me grabs the suspect by the collar of their shirt should suffice. The seat IDs are as follows: 1 - Passenger seat, 2 - Rear driver-side seat, and 3 - Rear passenger-side seat.

Deploying Roadspikes and Deploying Cade

Code:
/deployspikes , /Deploycade


Deploying Roadspikes is needed when stopping suspect or traffic such as Units doing work and they can deploy the spikes in road to avoid traffic In. And deploying cade like a big roadblock piece you can deploy spikes between Cade .

5. Vehicle Information


Vehicles may only be driven with permission from a Major or higher, otherwise you must use civilian vehicles.

Patriot

The 'Patriot' is a four-doored vehicle and is relatively fast. It's used for standard Humvee Patrol around DeMorgan, as well as arresting trespassers or escorting escapees back to the prison.





A two-doored slow vehicle. Since it can't be driven out of DeMorgan it should just be used to arrest trespassers or escapees if they are inside the facility already and no Patriot's are available.



Cargobob:

A big two-seated helicopter. Useful to chase after other helicopters attempting to land in or near DeMorgan.



Hunter:

This standard Army helicopter is equipped with missiles and a minigun, making it one of the best aircraft available. It's not the fastest, however it is easy to control where it will shoot.



Hydra:

This fierce Army jet is equipped with heat seeking missiles, making it extremely hard to miss once locked on. It is easily the fastest aircraft available but as a result can make it a bit harder to aim and get a lock on other vehicles or aircraft.



6. Radio Dispatch


Being in Ventrilo/Teamspeak at all times while on duty is mandatory. If you are not in vent when ever you are in game you better have a decent excuse and also you may receive punishment for not being in Ventrilo while in game.

7. Chain of Command


You are in your position for one reason, to obtain a better understanding of how the national guard works. So if someone is a higher rank than you and tell you something you better do it. As a Private you may feel like you know everything there is to know. Trust us you don't. Keep in mind once you screw around at any rank chances are you will be removed. Respect everyone in the national guard no mater what their rank is.


CPR

Code:
Courtesy

Professionalism

Respect


Remember this!


8. Radio Codes


** 10 Codes **

10-1: All units meet at _ _ _ _
10-3: Stop transmitting / Clear the radio
10-4: Roger that, received and understood
10-5: Please repeat
10-6: Disregard
10-6: Standby
10-7: Busy
10-14: Requesting pickup at _ _ _ _
10-20: Location
10-21: Report your status
10-22: Report to _ _ _ _
10-56: Computer check
10-61: Suspect description
10-70: Assistance required
10-70 ECHO: Emergency assistance required
10-70 TANGO: Tactical Team required immediately
10-71: Ambulance required
10-98: No further assistance required
10-99: Situation concluded

** Status Codes **

Status 1: Off duty
Status 2: On duty
Status 3: Going on break
Status 4: Patrolling


** Identity Codes **

IC1: White
IC2: Black
IC3: Latino
IC4: Middle Eastern
IC5: Asian
IC6: Unknown ethnicity


** Importance Responding Codes **

Code 0: Urgent assistance required (Drop what you're doing and attend)
Code 1: Respond in your own time (Deal with other things first)
Code 2: Respond in your own time (Deal with this first)
Code 3: Respond with lights
Code 4: Intruder in DeMorgan, respond immediately
Code 5: Prisoners escaping/escaped

9. Ranks and Divisions


Private ( Pvt. ) - Rank 1

* If you're a Private then you have yet to pass basic training, and shown that you're capable of the very basics of being a soldier. A Private`s division is set by default F.D.D.

Sergeant ( Sgt. ) - Rank 2

* If you're a Sergeant then you have finished your learning of the National Guard rules. You know what you're doing and can follow orders and now you're officially a soldier. You many now choose a division to join.

Captain ( Cpt. ) - Rank 3

* If you've achieved this rank then you are obviously working hard and doing a good job. Keep doing what you're doing and you will become a higher rank soon. You may now give small orders to Privates and Sergeants . You are now also capable of leading a Division.

Major ( Maj. ) - Rank 4

* Now that you have achieved this rank you have more responsibilities. You can command any rank below you and you`ve reached the nearly High Command.

Lt. General ( Lt. Gen. ) - Rank 5

* A Lt. General is the next-to-be General. You have proven yourself to be a great Soldier and leader. The leading of the whole National Guard is ahead of you.

General ( Gen. ) - Rank 6

* The most Elite and skillful of the National Guard. You have the authority to fire, hire, promote and demote anybody you wish.

10. Legal Terms & Information


Indecent exposure: The exposure of ones "private parts" to the public. This includes public nudity, urinating or excreting bodily waste in public or just plain "flashing".
Lude gesture Making rude gestures (eg. the middle finger, kissing arse, etcetera).
Verbal assault: Assaulting somebody through the use of words (eg. You're a fat cow) with the intent to upset or anger them.
Loitering on Government property: To stand idly on Government property (Out or inside the PD, FBI, City Hall, etcetera).
Illegal parking: Parking your vehicle on the road, footpath or somewhere else that is obviously not a parking area.
Illegal shortcut Driving through a certain path to avoid the road and save time, like driving through somebodies driveway to get to the other side.
Illegal parking on Government property: *Read 'Illegal parking'
Illegal parking on Bank property: *Read 'Illegal parking'
Reckless driving: Driving on the wrong side of the road, extremely fast, not stopping at lights to check if it is clear. (Green light unrequired, just check it's safe to go before going across)
Affray: An offense that consists of two persons fighting in a public area, possibly causing harm or terror to bystanders.
Misuse of 911: A prank or false call to the FBI, LSPD or FDSA with the intent to deceive.
Possession of illegal firearm(s): The possession of one or more illegal firearm(s).
Failure to comply: Failing to comply with direct orders from a Law Enforcement Officer (eg. Keep driving after being told to pull over).
Possession of illegal narcotics: The possession of illegal narcotics (drugs).



National Guard Duties.

Introduction


The National Guard consists of many different tasks for it's members. This small guide will help everybody to become familiarized.

Humvee Patrol


This task involves the person assigned to drive a Patriot around the borders of the orange zone, following the dirt road that is spread out around the prison. They are to arrest anybody within the yellow zone and red zone, however if they're in the red zone they may shoot on sight.

Air Patrol


This task involves the person assigned to fly a Cargobob over all three zones; yellow, orange and red. They need to tell other aircraft to land immediately, and if necessary the aircraft will be shot down by ground soldiers.

Cell Duty


This simple task involves staying in the cell area, where prisoners are. There should be two people assigned here if possible so that one may escort released prisoners outside or in case of a break-in.
People may only be let out of cells if only one is let out at a time and there is a minimum of 4 Soldiers inside DeMorgan at the time. (If there is more prisoners you will need to cuff all the other ones first.)

Control Tower


This is a fairly annoying task. Whoever is assigned to it should stay within the control room at all times, viewing the cameras ( /camera 1-6 | off ) and opening the gate when required. Do not leave this room unless it is necessary or you've been assigned to do control tower and watch tower duties together, or you are ordered out.

Watch Tower


This task involves standing on one of the six watch towers located around the edges of DeMorgan. You are permitted to shoot down any incoming aircraft, as well as alerting others of their presence via (/r)adio.
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